THE MAKING OF REALISTIC ROOF TILE USING V-RAY 3.4 FOR SKETCHUP



 In this tutorial, you will learn how to render a realistic roof tile with displacement and diffuse texture using V-Ray for SketchUp.

STEP 1: Draw a simple gable roof model in SketchUp.


STEP 2: Open the SketchUp ‘Material Dialogue Box’, then go to ‘Roofing’ selection and apply the texture to your roof model.


STEP 3: Open the ‘V-Ray Asset Editor’


STEP 4: Under ‘V-Ray Asset Editor’> ‘Categories’> ‘Metal’, right click select on ‘Aluminum Anodized DarkGray’ material and click ‘Add to Scene’.


STEP 5: From ‘V-Ray Asset Editor’, right click select on ‘Roofing Shingles GAF Estates’ material and click ‘Select Object in Scene’.


STEP 6: From ‘V-Ray Asset Editor’, right click select on ‘Aluminum Anodized DarkGray1’ and click ‘Apply Material To Selection’.


STEP 7: From ‘V-Ray Asset Editor’, choose the ‘Aluminum Anodized DarkGray’ and click the ‘Diffuse’


STEP 8: Click on ‘Bitmap’ and add File


STEP 9: Select the diffuse texture from your folder and click ‘Open’


STEP 10: Under ‘Maps’ turn on the ‘Displacement, change the value of  ‘Multiplier’ to 40 and add ‘Texture’


STEP 11: Select the displacement texture from your folder and click ‘Open’


STEP 12: Going back to SketchUp ‘Material Dialogue Box’, change the dimension value of ‘Aluminum Anodized DarkGray’ to match the texture scale and the model


ROOF TILE DIFFUSE MAP TEXTURE


ROOF TILE DISPLACEMENT MAP TEXTURE


STEP 13: From ‘V-Ray Asset Editor’, click the ‘Render’ button


Rendered roof tile with diffuse but without displacement texture 

Rendered roof tile with diffuse and displacement texture 


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