How to generate grass in SketchUp: Basic tutorial for V-Ray proxy, Skatter, Kerkythea Instancing Brush, 3D Tree Maker, and Make Fur
Lawn is one of the basic elements
in garden designs which compose of grass and ground cover plants. In landscape and architectural
visualization that specialized computer generated graphics (CGI), the most
common way of rendering a lawn or ground cover area is trough optimizing the
grass texture by applying bump map and maximize the setting, so that the ground
will not appear completely flat. On the other hand, some visualizer would
prefer to render the lawn in more realistic and detailed manner by adding
three-dimensional (3-D) grass and scattering it on the ground surface. However, rendering a full 3-D
grass object may increase the render time as well as the file size of the
project. Thus, introducing such proxy grass, instancing, and other rendering
features from different plugins help reduce the render time. There are various ways to
generate grass and render it inside SketchUp. In this article, we will
explore the various methods on how to generate 3D grass in SketchUp using different
plugins, showing the basic step-by-step tutorials. Also, for your reference, I will provide a comparative
analysis regarding the different plugins for SketchUp that specialize in making 3D grass. Here, I will indicate the set-up time and render time for each plugins in
order to evaluate which plugin(s) shows a better performance.
For this test render experiment, I will be using the following plugins for SketchUp, emphasizing the 3-D grass feature: (1) V-Ray 3.4- proxy grass, (2) Skatter plugin, (3) Kerkythea- Instacing, (4) 3D Tree Maker plugin, (5) Make Fur plugin.
1. Vray 3.4 (Proxy Grass)
STEP 1: Open the SketchUp,
Using the ‘Rectangle’ tool, draw a ground plane model with 1x1 meter size then
apply a vegetation texture on the surface.
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STEP 2: Open the SketchUp
file with 3-D grass model> select the entire grass model> right click>
select ‘Make Group’.
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STEP 3: Select the grouped
3-D grass model> using V-Ray toolbar, click ‘Export Proxy’> type your
preferred file name> click ‘Save’.
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STEP 4: Going back to
ground plane model, click ‘Import Proxy’ under V-Ray toolbar option> select
the last saved vrmesh file> then click ‘Open’.
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STEP 5: Place the proxy
grass on the ground plane.
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STEP 7: In order to load
the grass materials from V-Ray proxy, go to ‘V-Ray Asset Editor’> under
‘Materials’, select the V-Ray grass materials.
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STEP 8: Under ‘Diffuse’,
load the material from ‘Bitmap’ option> then select your preferred grass material
from your folder> then click ‘Open’.
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STEP 9: Copy the proxy grass. Fill the ground with proxy grass. When done, hit the V-Ray render button. |
2. Skatter
STEP 3: Using the Skatter
plugin, open the ‘Skatter Library’> then choose any available grass
materials from the menu. Here, we choose ‘Cut grass 01 (large)’.
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STEP 4: Choose your
preferred settings for the ‘Skattered objects’: (1) Default: Proxies and Render
only, (2) Proxies, (3) Full geometry and render only, (4) Full geometry
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STEP 5: Click the ground
plane surface> wait for the ‘Skattered objects’ to generate.
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RESULT SO FAR: ‘Skattered
objects’ in different settings.
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3. Kerkythea (Instancing Brush)
STEP 1: Open the SketchUp,
Using the ‘Rectangle’ tool, draw a ground plane model with 1x1 meter size then
apply a vegetation texture on the surface.
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STEP 2: Open the SketchUp
file with 3-D grass model > select the entire grass model> right
click> select ‘Make Group’. Copy (ctrl+c) the selected grass model.
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STEP 3: Going back to ground plane model, paste the grass model on the plane surface. |
STEP 4: Using Kerkythea
toolbar, click ‘Export model to Kerkythea’> under ‘Export options’, click
‘Ok’
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STEP 5: Choose a file
location where you want to save your kerkythea file, type your preferred file
name> then click ‘Save’. NOTE: Your model will be saved as .xml file.
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STEP 6: Open the Kerkythea
program> under ‘File’, click ‘Open’. Under ‘Open Scene’, select your last
saved .xml file then click ‘Ok’.
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STEP 8: Under ‘Tools’,
click ‘Instancing brush’. Here, a dialogue box for ‘Instancing brush’ will
appear.
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STEP 10: Go to ‘Models’,
right click on the “Grass” labeled material, then click ‘Unselect’. Notice the
labeled star will disappear.
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STEP 14: Click the ‘Render
Start’ button. When done, click the ‘Rendered image’ icon, then save the file
as JPEG or PNG.
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4. 3D Tree Maker
STEP 2: Using ‘3D Tree
Maker’ toolbar, click ‘Make grass’. A dialogue box will pop-up on your screen.
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RESULT SO FAR
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RENDER RESULT
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5. Make Fur
STEP 1: Open the SketchUp,
Using the ‘Rectangle’ tool, draw a ground plane model with 1x1 meter size.
Apply appropriate texture from the ‘Material dialogue box’. NOTE: When using
‘Make Fur’ plugin, all the materials applied in the ground plane model will
automatically assigned to the grass model generated by the plugin. In order to
generate the grass using ‘Make fur’ in proper orientation, make sure that the
ground plane is set into front face (white face). To do that, select the plane
model> right click> click ‘Reverse Faces’.
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STEP 2: Select the ground
plane model> open ‘Make Fur’ (Dialogue box or input box).
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STEP 3: Under ‘Fur Settings’, change the value of ‘Rootwidth’ to 0.010 meter (10mm). |
RESULT SO FAR
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RENDER RESULT
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SUMMARY OF DIFFERENT RENDERED GRASS, GENERATED USING DIFFERENT PLUGINS FOR SKETCHUP
SAMPLE RENDER
Workflow: SketchUp+Skatter+Vray+PS+Picasa |
Workflow: SketchUp+Skatter+Vray |
Thank you for reading.
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